Game Development Portfolio
A portfolio of immersive 3D games, hyper-casual mobile titles, and custom low poly 3D assets designed and developed by me.
Core Technical Skills
Game Engines & Tools
Unity 3DC# ScriptingBlenderDOTweenUnity PhysicsPhotoshop
Gameplay & Mechanics
Physics ControlsCollision DetectionProcedural GenerationObject Pooling
Art & Optimization
Low Poly ModelingLighting & MaterialsUI CanvasMobile Performance Optimization
Park Karo (Arcade Style Game)
Park Karo (Arcade Style Game)
Built a polished parking simulation game with realistic vehicle controls, collision handling, and precision-based gameplay mechanics in Unity.
- Implemented checkpoint systems, level progression, UI feedback, and scoring mechanics.
- Designed multiple parking challenges requiring accurate movement, collision detection, and obstacle avoidance.
- Created an arcade-style visual experience with responsive keyboard/mobile inputs.
UnityC#Rigidbody PhysicsUI CanvasDOTween


Endless Car Dash
Endless Car Dash
Developed a hyper-casual endless runner game featuring procedural road generation, dynamic obstacle spawning, and smooth player controls.
- Implemented 5-lane vehicle movement using swipe and keyboard controls, score tracking, and persistent high scores.
- Integrated Unity physics, collision detection, and DOTween-based animations for smooth gameplay.
- Optimized spawning and object management to maintain a stable 60 FPS on mobile devices.
UnityC#DOTweenPhysics & CollisionsObject Pooling

Rocket Boost
Rocket Boost
Built a physics-based flight game using Unity Rigidbody and force mechanics, featuring smooth thrust controls and obstacle navigation.
- Implemented thrust controls, collision handling, particle effects, and level transitions.
- Applied a modular class-based architecture to enable reusable gameplay mechanics.
- Designed multiple challenging levels requiring precise thrust vectoring and timing.
UnityC#Rigidbody PhysicsParticle SystemsModular Architecture



Low Poly 3D Scene Modeling
Low Poly 3D Scene Modeling
Created detailed low poly 3D scene models from scratch in Blender, and imported/colored them in Unity to create immersive environments.
- Designed low poly environment models from scratch in Blender using polygonal geometry.
- Imported assets into Unity, set up customized materials, and colored them to establish stylized environment art.
- Optimized meshes and vertex counts to ensure fast rendering times on mobile devices.
BlenderUnity3D ModelingLow Poly ArtTexturing & Coloring

